Dolby Atmos vs. DTS:X: Which Format Wins?

Last Updated: February 27, 2026By
Sony TV displaying Gone Girl movie in modern living room

Sound is no longer confined to a flat circle around your couch. The dramatic shift from traditional 5.1 or 7.1 channel systems to object-based audio transformed how we experience movies at home.

Specific sounds now exist as independent data points that move freely in three-dimensional space rather than being tied to a single speaker box. Two major standards currently fight for dominance in this arena.

Dolby Atmos leads with massive brand recognition and streaming support, while DTS:X counters with open adaptability and high bitrate potential.

Understanding Object-Based Audio

The shift to object-based audio represents a fundamental change in how engineers mix sound and how listeners experience it. Traditional systems restricted audio to a flat 2D plane using specific channels like “left surround” or “center.”

Object-based formats break these shackles by treating audio elements as independent entities with metadata instructions. This allows sound to exist within a three-dimensional environment that mimics how we hear the real world.

Defining Sound Objects

In older channel-based setups, a sound engineer had to decide exactly which speaker a helicopter noise would come from. If the engineer wanted the helicopter to move from left to right, they had to pan the audio volume between the two fixed channels.

Object-based audio changes this process entirely.

Sound is no longer hard-coded to a specific speaker. Instead, it becomes an “object” with metadata that defines its exact position in 3D space using coordinates.

A helicopter is simply a data point located at specific X, Y, and Z coordinates. This independence means the audio mix is not tied to the number of speakers in the room but rather to the position of the sound itself.

The Importance of Height

The most distinct addition in this new format is the Z-axis, or height. Traditional 5.1 or 7.1 systems could circle the listener but could never truly go above them.

Object-based audio introduces overhead sound to complete a dome or “bubble” of audio.

This height layer allows for convincing environmental effects. Rain sounds like it is actually falling on the roof, birds chirp from branches above, and aircraft fly directly over the listening position.

This verticality creates a sense of immersion that planar surround sound cannot replicate.

Rendering and Decoding

Since the audio is data rather than a fixed track, the playback hardware takes on a more active role. The Audio Video Receiver (AVR) or soundbar acts as a powerful processor that renders audio in real-time.

The content tells the receiver where a sound should be, and the receiver calculates which of your specific speakers is best positioned to create that phantom image.

This process enables the same audio track to adapt to different setups. A system with two ceiling speakers will render the object differently than a system with four, yet both will attempt to place the sound in the accurate spatial location defined by the mixer.

Technical Comparison

White speaker with yellow drivers near tv

Both formats aim to create the same immersive dome, but they utilize different philosophies to achieve it. Dolby prioritizes precision and standardization, while DTS emphasizes adaptability and user control.

These technical distinctions dictate how you set up your room and what equipment you might need.

Speaker Layout Requirements

Dolby Atmos is built on specific reference layouts. The company publishes detailed guides for configurations such as 5.1.2 (five ear-level speakers, one sub, two heights) or 7.1.4.

Ideally, users should place speakers at precise angles relative to the main listening position to get the intended experience. While Atmos can adapt, it performs best when the physical speakers match the recommended roadmap.

DTS:X operates with much looser restrictions. The technology was designed to be layout-agnostic, meaning it does not require a specific speaker configuration to function correctly.

It can map audio objects to almost any arrangement of speakers, even if they are placed asymmetrically. This makes DTS:X a strong option for difficult rooms where perfect speaker placement is impossible.

Audio Quality and Bitrates

The delivery method determines the audio quality for both formats. In the physical realm of Blu-ray and 4K UHD discs, both formats use lossless codecs.

Dolby uses TrueHD, while DTS uses DTS-HD Master Audio. These are bit-for-bit copies of the studio master. DTS:X is often praised by enthusiasts for supporting higher theoretical bitrates on physical media, which can result in exceptional dynamic range.

However, streaming requires heavy compression. Streaming services use Dolby Digital Plus, a lossy codec that carries the Atmos metadata.

It is efficient and sounds excellent to most ears, but it does not carry the same density of data as the lossless disc versions. DTS has struggled to establish a foothold in this compressed streaming space.

Dialog Control

One distinct technical advantage found in DTS:X is the ability to control dialog as a separate object. Because voices are often treated as independent objects within the mix, the decoder can allow users to raise the volume of just the dialog without affecting the background music or sound effects.

This feature solves the common complaint of movies having loud explosions but whispering characters. Note that this feature requires the content creator to enable it during the mixing process.

Content Availability

Netflix streaming interface displayed on a television screen

Having the best hardware means nothing without content to play on it. The battle between Dolby and DTS is heavily skewed depending on how you consume media.

Dolby has effectively secured the digital distribution market, while DTS remains a favorite for physical media enthusiasts.

Streaming Services and The Atmos Advantage

If you primarily watch movies and TV shows through apps, Dolby Atmos is the clear winner. The format is ubiquitous across major platforms including Netflix, Disney+, Amazon Prime Video, and Apple TV.

Almost all high-profile original productions from these studios are released with Atmos tracks.

DTS:X is virtually non-existent on the major subscription streaming services. While Sony’s Bravia Core service supports DTS, it is an outlier.

For the average streamer, Atmos is the standard language of immersive audio.

Physical Media and The DTS Stronghold

The story changes when looking at 4K Ultra HD Blu-rays and standard Blu-rays. DTS:X has a massive library of titles on disc.

Many studios prefer the DTS-HD Master Audio codec for their physical releases.

Additionally, the “IMAX Enhanced” certification program relies on DTS technology. Movies released under this banner on disc (and select specialized streaming options) use a variation of DTS:X to replicate the massive dynamic range found in IMAX theaters.

For collectors who want the absolute highest fidelity, a system that ignores DTS is not an option.

Gaming and PC Support

Spatial audio has become a major component of modern gaming, offering a competitive advantage by allowing players to pinpoint footsteps or gunfire. Microsoft has embraced Dolby Atmos heavily; the Xbox Series X and Windows PCs offer native system-level support for Atmos in games.

The PlayStation 5 utilizes its own proprietary 3D audio engine called Tempest, but it has recently added support to output this audio as Dolby Atmos for home theater compatibility. While DTS:X is available on PC and Xbox via the DTS Sound Unbound app, the volume of games natively mixed specifically for Atmos is higher.

Hardware Compatibility and Connection Challenges

HDMI cable plugged into TV port

Assembling a home theater system involves more than just buying the right components. The path the audio signal takes from the source to the speakers creates potential bottlenecks that can strip away the immersive data before it reaches your ears.

Understanding how your devices communicate via HDMI is necessary to ensure you actually hear the object-based audio you paid for.

The Passthrough Problem

The most common connection error involves routing audio through the TV rather than directly to the receiver or soundbar. Many users connect their gaming consoles or Blu-ray players directly to the television inputs and rely on the TV to send the audio down to the sound system.

This is known as audio passthrough.

This method presents a significant hurdle for DTS:X users. Several major TV manufacturers, including Samsung and LG (on models released after 2019), do not support DTS decoding or passthrough.

If you play a disc with a DTS:X track on a player connected to one of these TVs, the TV may block the signal entirely or force it down to basic stereo PCM. To avoid this, users with these televisions must connect their source devices directly to the AV receiver or soundbar, bypassing the TV’s audio limitations entirely.

Essential Equipment

A fully functional object-based audio chain requires three compatible links: the source, the display, and the audio system. If one link in this chain lacks the necessary bandwidth, the system defaults to a lower quality standard.

The source device, such as an Apple TV 4K or an Xbox Series X, initiates the signal. The display must be able to handle the video resolution, while the audio system decodes the sound.

The critical cable standard here is HDMI eARC, or Enhanced Audio Return Channel. While standard ARC could handle compressed 5.1 audio, it lacks the bandwidth for lossless object-based formats like Dolby TrueHD or DTS-HD Master Audio.

To transmit uncompressed Dolby Atmos or DTS:X from a TV app to a receiver, both the TV and the receiver must support eARC. Without it, the audio will be compressed or lose its height metadata.

Legacy Compatibility

Fortunately, both formats are designed with backward compatibility in mind. If you attempt to play a Dolby Atmos track on an older receiver that only supports 5.1 surround sound, the system will ignore the height metadata and play the underlying Dolby TrueHD or Dolby Digital Plus track.

The sound will still be excellent surround sound; it simply won't have the overhead effects.

DTS:X operates similarly. It is built on top of the DTS-HD Master Audio core.

An older receiver will see the track as standard DTS-HD. You do not need to replace your entire library of movies if you upgrade your hardware, nor do you need to upgrade your hardware immediately to enjoy the core surround sound mix on new releases.

Virtualization

A woman holding a bowl of popcorn while using headphones and a laptop

Not every living room can accommodate speakers mounted on the ceiling or placed precisely around the listener. To address this physical limitation, audio engineers developed virtualization technologies.

These digital signal processing techniques use psychoacoustics to trick the human brain into perceiving sound from locations where no speakers exist.

Simulated 3D Audio

Virtualization allows users with simpler setups, such as stereo systems or standalone soundbars, to experience a semblance of immersion. By manipulating frequency, timing, and phase, the software creates a “phantom” image.

Ideally, this makes the listener feel as though sound is wrapping around them or coming from above, even if the audio is strictly emitting from a bar sitting below the TV.

Technology Variants

Dolby and DTS take different approaches to this simulation. Dolby Atmos Height Virtualization focuses specifically on the overhead sensation.

It applies filters to height cues in the audio mix, mimicking the spectral distortion that occurs when real sound waves arrive from above our heads. This helps front-firing speakers create a vertical soundstage.

DTS Virtual:X is often considered more aggressive in its processing. It is designed to take any input source, from stereo to 7.1, and upmix it to simulate a complete immersive experience.

It creates a wide and tall soundstage from simple 2.0 or 2.1 soundbar setups. While it may not offer the pinpoint accuracy of physical speakers, it significantly expands the perceived size of the room.

Headphone Solutions

The concept of virtualization extends to personal listening as well. Dolby Atmos for Headphones and DTS Headphone:X allow users to experience object-based audio through any standard pair of stereo headphones.

These technologies use Head-Related Transfer Functions (HRTF) to simulate how ears perceive distance and direction. This is particularly popular in mobile gaming and movie watching on laptops, offering a private theater experience without disturbing others.

Conclusion

DTS:X offers impressive technical freedom and high bitrates, yet Dolby Atmos clearly dominates in content availability and standardization. While DTS:X creates a flexible and open soundstage, Atmos has effectively won the war for streaming services and broadcast television.

For most viewers, Dolby Atmos is the practical choice because it supports the vast majority of content on platforms like Netflix and Disney+. However, physical media collectors should invest in a receiver that supports both formats to ensure they hear every Blu-ray disc exactly as the director intended.

In the end, the label on the receiver matters less than the hardware connected to it. High-quality speakers placed correctly in the room will always outperform a budget system running the latest codec.

Focus on building a solid sound system first.

Frequently Asked Questions

Can I play Dolby Atmos on a DTS:X system?

Most modern AV receivers support both formats, so this usually isn't an issue. However, if your hardware only supports DTS:X, it cannot decode the Atmos metadata. The system will revert to the standard Dolby Digital surround track included in the signal, meaning you lose the overhead height effects.

Do I need ceiling speakers for object-based audio?

You do not strictly need ceiling speakers, though they provide the most accurate experience. Up-firing speakers or soundbars bounce sound off the ceiling to simulate overhead audio. Virtualization technology can also simulate height effects using standard front-facing speakers, but the effect is less convincing than physical hardware.

Is DTS:X better than Dolby Atmos?

Technically, DTS:X supports higher bitrates and offers more flexibility with speaker placement than Dolby Atmos. However, Dolby Atmos is far more common on streaming services and has stricter quality control for studio mixes. The superior format usually depends on whether you stream movies or watch them on Blu-ray discs.

Why is there no sound when playing DTS content on my TV?

Many newer TVs from brands like Samsung and LG have dropped support for DTS decoding. If you connect a Blu-ray player directly to these TVs, they cannot pass the DTS audio to your sound system. You must connect the player directly to your receiver or soundbar to bypass the TV.

What do the numbers 7.1.4 mean in a setup?

These numbers describe the speaker configuration. The first number (7) represents the speakers at ear level. The second number (1) indicates the number of subwoofers for bass. The third number (4) specifically counts the overhead or height speakers used for object-based audio formats like Dolby Atmos and DTS:X.

About the Author: Julio Caesar

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As the founder of Tech Review Advisor, Julio combines his extensive IT knowledge with a passion for teaching, creating how-to guides and comparisons that are both insightful and easy to follow. He believes that understanding technology should be empowering, not stressful. Living in Bali, he is constantly inspired by the island's rich artistic heritage and mindful way of life. When he's not writing, he explores the island's winding roads on his bike, discovering hidden beaches and waterfalls. This passion for exploration is something he brings to every tech guide he creates.